Welcome to the Battle Bible, a comprehensive guide about the combat mechanics of Elvenar.

The Interface:

Before we start to talk about combat let's first make sure we understand what the various menu's mean and how they work. I'll assume that you at least successfully completed the ingame tutorail.



Your reward for succesfully completing this encounter.
Price for negotiating this encounter if you choose to do so.
The units you face on the battlefield if you decide to fight.
Press this button if you want to negotiate the encounter.
Press this button if you like to fight this encounter.
Press the “i” to find more information about this unit.

The amount of stars represents the level of the unit, the more stars the stronger the unit, the same stars can be found in the previous picture at nr 3.

The Unit’s class, each unit is a member of 1 single class.
The damage range of a full squad of this unit.
The amound of damage a full squad of units can take
The attack range of a full squad
The movement range of a unit.
The units initiative, the higher his inititive the faster he makes his moves / attack.
The units weight. Each squad can only consist of a fixed number of weight, so the higher the weight the less units you can field in a squad.
If the unit is attacked it wil retaliate. This box can also contain other special powers.
The relative strength of the unit agains this class (never trust swords make your own judgement sing point 11)

This screen pops up when you hover your mouse over point 10, it shows you the exact bonuses of this unit agains the related class.